Kudos on going to the effort to recreate one of your old projects! That seems like fun, I hope I can get some of my old projects working.
I made it to the top, but I was able to levitate by holding W or Up - I didn't see that mentioned in your bugs, so I'm guessing I'm not supposed to be able to do that - I'm not sure if you experienced that yourself.
Thank you for trying out my game! Yes, the gravity and jump delay seem to be acting differently than they were when I was developing. Re-creating the Pop framework's physics engine is definitely proving to be the hard part of this one because it's so weird. Flying is absolutely a bug, but I didn't notice where to log it. If you're up for it, you can download the original game from the Itch.io page to get a sense of what the gravity is supposed to be like.
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Kudos on going to the effort to recreate one of your old projects! That seems like fun, I hope I can get some of my old projects working.
I made it to the top, but I was able to levitate by holding W or Up - I didn't see that mentioned in your bugs, so I'm guessing I'm not supposed to be able to do that - I'm not sure if you experienced that yourself.
Thank you for trying out my game! Yes, the gravity and jump delay seem to be acting differently than they were when I was developing. Re-creating the Pop framework's physics engine is definitely proving to be the hard part of this one because it's so weird. Flying is absolutely a bug, but I didn't notice where to log it. If you're up for it, you can download the original game from the Itch.io page to get a sense of what the gravity is supposed to be like.
Gravity is different in executable than it was in development. Need to normalize it by frames per second, I think.